﻿; (function (global) {

    'use strict';

    global.Levels = global.Levels || {};

    Levels.Easy = function Easy() {
    }

    Levels.Easy.getAllowedStrategies = function () {
        var strats = []
        strats.push(new Strategies.NakedSingle());
        strats.push(new Strategies.HiddenSingle());
        return strats;
    }

    Levels.Easy.checkRequiredStrategies = function (strategies) {
        return true;
    }

    Levels.Easy.hasEnoughEmpty = function (emptyCount) {
        return emptyCount > Math.rand(30, 40);
    }
}(this));
